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©2009 ~AquaciaThing
:iconaquaciathing:

Artist's Comments

I'll probably remove this once the model is up.

In case it isn't apparent, this is a picture I load into the background of Max to model my figure around.

This modelling guide turned out a nice place to mess around with texture painting ideas.

I intend to do two textures for this model; this detailed one and a simpler one reflecting official nintendo style.

Ok, thats about it, just thought I'd post something.

Comments


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:iconqwomb:
I've always found this concept so interesting.

What are your plans for your models? Are you considering doing a little animation?
:iconaquaciathing:
Heh, I really suck at animation! I can do walk cycles and idle animations, but nothing nice, expressive and freeform.

I really just do these as practice alongside my "serious" models.

I don't know what I'll do with them eventually...

--
"There's the idiot who praises, in enthusiastic tone, Every computer but this, and every OS but my own— I don't think he'd be missed—no, I'm sure he'd not be missed."
:iconqwomb:
I'm glad you can make things you like for practice, keep up the great work!

I think that it would be interesting to make an animation of her bringing up a spike ball to throw, but I'm sure it would be very complicated to make.
:iconaquaciathing:
It would be possible, technically, with morph targets and such, but it would require a lot of extra edgeloops around the neck area.

I may do a high poly version someday.

--
"There's the idiot who praises, in enthusiastic tone, Every computer but this, and every OS but my own— I don't think he'd be missed—no, I'm sure he'd not be missed."

Details

June 1
314 KB
314 KB
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